![]() by the end its a +10 or more damage per hit. as long as you win fights they will always come back from the dead.Īnd basically undead just get better later, since you can mod any soul type you like to any undead.Ī very stupidly strong t2 soul to use is the one giving the stacking berzerk, you can get some 7-8 kill per fight. so you can actually melt almost everything. (i do recommend getting one of those asap), dark damage being obviously superior, since you can get a -25% dark resist on the whole enemy team before a fight and your mages can add another -50% during the fight. They do have some advantages, such as you can either do full physical or full dark damage, once you get your t2 units, the plague zombie basically with pop an almost infinite amount of free t2 zombies. Merging 3 or 2 weak souls into a stronger souls is not a mechanic?īasically you have to pray that your hero necro gets the undead healing perk (heals 30hp/turn to the party, plus some during the battles) or that you get an undead geal perk item.Īnd you need to speed run research to get the perma buff (with ongoing 1 mana cost) that give a passive 30hp regen/turn. Playing alchemist I was able to create a mana stone? I think worth 20 or 30 mana, The necromancer needs something like that using extra souls instead. Undead can only be heal with spells sometimes require more that 1 spell, I have to charge 3 spells to heal my stack? plus the mana upkeep is a huge mana waste.Ĭan the necromancer craft anything to sell? unlike the others mages. Originally posted by Mora:Auto-resolve = Bad damage units too much, miss the chance to eat corpses, miss chance to capture souls.
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